But it’s
true, if homework means playing games. And that’s exactly what several
education institutions in the US – such as Evergreen School, Elizabeth Forward
School District, and Belmont University – have done.
Portal 2 is
a critically acclaimed video game that makes use of physics to solve puzzles.
Watch the game trailer to get an idea of how it works.
Seth
Schiesel noted in the New York Times review that “Somewhere out there an
innovative, dynamic high school physics teacher will use Portal 2 as the
linchpin of an entire series of lessons and will immediately become the most
important science teacher those lucky students have ever had.” This inspired
Valve, the video game development and digital distribution company behind Portal,
to develop teaching tools that educators could use in the classroom. And so, Teach
with Portals was released this year.
This
program includes Portal 2 and the Puzzle Maker software, which students can use
to create chambers and solve puzzles in an environment with realistic physics.
Cool huh?
My physics lessons would have been a lot more engaging if my teachers used
portals, I’m sure. This is just one example of how games can be used for
e-learning. In an age where children are exposed to electronics since they were
born, using technology to teach is an excellent notion. And what better form
than games?
Wow! Interesting. But it sure doesn't seem easy xD
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